The jank comes in if you want to see all of it. It's a perfectly fine game if you just want to finish it with the bare minimum of shines. Sunshine has a fantastic, inviting setting and Fludd is a welcome change of pace.īut it's core physics are broken beyond repair. Or maybe it's just doesn't sound bad to me because I grew up on SNES Super Mario World and Donkey Kong Country where the lives counter being reset was what we had to deal with (I believe DKC 1 and 2 on SNES, unknown about GBA, prevented save/backtracking on each world until you unlocked the map locations.) Not like I recall NSMB DS where, I kind of learned the hard way due to trying to 100% the game one pass, the kind of stupid limitation of its save system: you can only save ONCE after each castle/tower level (not even like SNES SMW where you could repeat certain levels to save anytime), until after the credits THEN it unlocks unlimited saving. Though I haven't finished the 3D Mario games, but isn't limited lives less of an issue in the 3D games due to them being more exploration-based than platforming? I guess my opinion is like others on the "secret" stages, where Mario has to platform without the FLUDD: rather difficult.īut probably my favorite version of the SMB theme song. (you know how L has already been Real 2004/11 Haven't played Sunshine? I think there is a chance I’ll like it better without the additional characters of the DS version actually.Īlso wondering whether or not the DS content will be part of the SM64 remaster. I’ll be interested to try the original again. I played The DS port a fair in the last couple years, but as the game progressed I had to give it up before completing it due to the control scheme in that version. I also didn’t play the original Mario 64 too much because I didn’t quite “get” 3D platforming right away when I was a kid when the N64 came out. This way I can play it in handheld mode (which is my preferred way to game in general) and not have to pay $70+ for a used copy of it on eBay and also have to buy a GameCube controller to play it on my Wii. I never played sunshine and really want to try it out. In Galaxy 2 I think there is one boss fight that relies heavily on pointing and launching projectiles with Yoshi, while also navigating around. But from what I remember the pointer controls were less critical to it or were in sort of separate sections where you’d have an opportunity to move your hands.įor example in one early level in Galaxy 1 there are pull stars around the lower star and you need to pull on them to get the power star, but you don’t have to worry too much about other controls in that segment. I think Galaxy 1 required less of this, but I’ve only played the first couple levels of it recently, my last full play through was back when it came out. I recently played through Galaxy 2 on the Wii and it definitely requires you to point and “Click” with the right trigger while still having quick access to the other controls. Fri 4th Sep I agree with your “Yoshi’s Tongue” theory as a possible reason why Galaxy 2 was not included.
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